Deal more damage to burning foes.(Animation similiar to the Guardian Staff 2.)Īngel's AidFlies to the target location healing and applying swiftness to nearby allies.(Animation similiar to the Dragon Hunter F2.) Light of SmitingFires light's spheres at the target.įlame StrikeThe Sacred flames fall from above, rapidly healing allies and then blasting foes in the area. Role: Healer Abilty: Convert Power into Healing Power When facing enemies, Lightbringers are the hottest sunlight that purges evil while in front of allies, they are kindest light of dawn that brings hope." Reference "Living somewhere in the desert and studying at the Kormir library, they learned how to convert their power into healing power then channeling their fire into sacred light for healing, being a lightbringer. Elite spec mechanic:ĪvatarAll avatars use a staff with unique skins,Each avatar has a different role and a passive ability that can be activated by a trait, such as pulsing boons for Reaper's Shroud.these abilities are discrebed bellow.There are glyph skills on utilities just to fill it. With a longbow in hand, their new profession mechanic allows them to accumulate elemental force to become a elemental avatar."This mechanic is a mixture of Berserker and Druid. They have acquired knowledge to channel elemental avatars and become stronger, but for that they need to focus on just one element. My favorite is a Heighten (free), Selective, Rime Fireball or Heighten (free), Intensified, Rime Fireball."After studying in different regions of Tyria and Elona, the elementalist got to know new cultures and adapted to new ways of living. Then, have all kinds of fun casting Intensified, Rime Fireballs, and if you build it right, take Spell Perfection at 15th to get Heighten for free, then take on two free Metamagic levels. I mention Shocking Grasp a lot because it seems to be a board favorite for these two traits.įor the non-PFS players, see if you can't get your GM to allow Admixture Wizards to prepare Rime spells (because Admixture changes the energy type at the moment of casting, not at spell preparation) on spells you intend to change to cold. Or Intensified, Reach (Close) Shocking Grasp out of a First level slot. Or an Elemental (Cold) Rime Shocking Grasp out of a First level slot. So you could have, say, an Empowered Shocking Grasp cast out of a First level slot, or an Intensified, Elemental (Cold) Rime Shocking Grasp out of a Second level slot. That doesn't mean you can't stack them to reduce a spell back to it's original level. The answer is no, you can't stack Wayang and Magical Lineage to reduce a first or second level spell below it's original level. I will see to it that the language of this ability is clarified soon and I will get this added to the FAQ. ![]() ![]() It was put in to allow you to reduce the increase from a metamagic feat. Magical Lineage was never intended as a way for you to actually lower a spell's level. The Devs' intent here is crystal clear to say the least. ![]() Jacobs keeps the same stance on this over the years. Whenever you cast that spell, its effects manifest at +1 caster level. Wayang Spellhunter and Magical Lineage don't provide a bonus, and thus don't fall under that ruling.Īctually, the traits I was referencing in that thread say :īenefit: Select one cantrip and one 1st-level spell when you cast these spells, they function at one caster level higher than your actual caster level.īenefit: Pick one spell when you choose this trait. They work completely differently from the two traits in question. The two traits you were referencing in that post give a spell a +1 trait bonus to caster level. ![]() I had a similar question some time ago (do not remember in which thread though) and someone official answered that a similar benefit given by 2 traits could not stack, even if it was not called out as being a trait bonusĮDIT : Found it.
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